source: src/Actions/AnalysisAction/PrincipalAxisSystemAction.cpp@ 0b2ce9

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Last change on this file since 0b2ce9 was 0b2ce9, checked in by Frederik Heber <heber@…>, 15 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 3.4 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
[97ebf8]8/*
9 * PrincipalAxisSystemAction.cpp
10 *
11 * Created on: May 12, 2010
12 * Author: heber
13 */
14
[bf3817]15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
[112b09]20#include "Helpers/MemDebug.hpp"
21
[97ebf8]22#include "Actions/AnalysisAction/PrincipalAxisSystemAction.hpp"
[0430e3]23#include "Actions/ActionRegistry.hpp"
[952f38]24#include "Helpers/Log.hpp"
25#include "Helpers/Verbose.hpp"
[6e5084]26#include "LinearAlgebra/Matrix.hpp"
27#include "LinearAlgebra/Vector.hpp"
28#include "element.hpp"
29#include "molecule.hpp"
[97ebf8]30
31#include <iostream>
32#include <string>
33
34using namespace std;
35
36#include "UIElements/UIFactory.hpp"
37#include "UIElements/Dialog.hpp"
[861874]38#include "Actions/ValueStorage.hpp"
[97ebf8]39
40const char AnalysisPrincipalAxisSystemAction::NAME[] = "principal-axis-system";
41
42AnalysisPrincipalAxisSystemAction::AnalysisPrincipalAxisSystemAction() :
43 Action(NAME)
44{}
45
46AnalysisPrincipalAxisSystemAction::~AnalysisPrincipalAxisSystemAction()
47{}
48
[b31cfa]49void AnalysisPrincipalAxisSystem() {
50 ActionRegistry::getInstance().getActionByName(AnalysisPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive);
51};
52
[0b2ce9]53void AnalysisPrincipalAxisSystemAction::getParametersfromValueStorage()
54{};
55
[047878]56Dialog* AnalysisPrincipalAxisSystemAction::fillDialog(Dialog *dialog) {
57 ASSERT(dialog,"No Dialog given when filling action dialog");
[ca1ba5]58
[b76394]59 dialog->queryEmpty(NAME, ValueStorage::getInstance().getDescription(NAME));
[ca1ba5]60
61 return dialog;
62}
63
64Action::state_ptr AnalysisPrincipalAxisSystemAction::performCall() {
[97ebf8]65 molecule *mol = NULL;
[6e5084]66 Matrix InertiaTensor;
[97ebf8]67
[9d33ba]68 ValueStorage::getInstance().queryCurrentValue(NAME, mol);
[ca1ba5]69 DoLog(0) && (Log() << Verbose(0) << "Evaluating prinicipal axis." << endl);
[b76394]70 for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
71 molecule *mol = iter->second;
[6e5084]72 Vector *CenterOfGravity = mol->DetermineCenterOfGravity();
73
74 // reset inertia tensor
75 InertiaTensor.zero();
76
77 // sum up inertia tensor
78 for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) {
[8f4df1]79 Vector x = (*iter)->getPosition();
[6e5084]80 x -= *CenterOfGravity;
[83f176]81 const double mass = (*iter)->getType()->getMass();
[8f4df1]82 InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]);
83 InertiaTensor.at(0,1) += mass*(-x[0]*x[1]);
84 InertiaTensor.at(0,2) += mass*(-x[0]*x[2]);
85 InertiaTensor.at(1,0) += mass*(-x[1]*x[0]);
86 InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]);
87 InertiaTensor.at(1,2) += mass*(-x[1]*x[2]);
88 InertiaTensor.at(2,0) += mass*(-x[2]*x[0]);
89 InertiaTensor.at(2,1) += mass*(-x[2]*x[1]);
90 InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]);
[6e5084]91 }
92 // print InertiaTensor for debugging
93 DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl);
[b76394]94 }
[ca1ba5]95 return Action::success;
[97ebf8]96}
97
98Action::state_ptr AnalysisPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
[ca1ba5]99 return Action::success;
[97ebf8]100}
101
102Action::state_ptr AnalysisPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
[ca1ba5]103 return Action::success;
[97ebf8]104}
105
106bool AnalysisPrincipalAxisSystemAction::canUndo() {
[ca1ba5]107 return true;
[97ebf8]108}
109
110bool AnalysisPrincipalAxisSystemAction::shouldUndo() {
[ca1ba5]111 return true;
[97ebf8]112}
113
114const string AnalysisPrincipalAxisSystemAction::getName() {
115 return NAME;
116}
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